Sindicate
Role: Producer, Narrative Design, Game Writing, Logo Design
Sindicate is a 3D, co-op, two-player roguelite where the players have to navigate the streets of a lawless 1920s magical city to climb to the top of the crime syndicate running it. Playing as one of 3-4 different supernatural creatures, the duo tag-team switches between 2 different, asymmetric sets of abilities to work together to defeat the bosses of 7 sinful sectors of the city’s criminal empire.
Gameplay Overview
Players interact by building up relations with NPC characters across runs—earning favors, accumulating trust, and progressing through individual character narratives—as well as combat-based trials to assert themselves as more powerful than the organization running the city. After each run, they return to their home base, a bar, to build NPC relationships more and power up aspects of their builds.
My Role and Our Team
As the producer and co-writer on Sindicate, I managed deadlines and workflow, as well as narrative decisions and script writing. This project was developed through a team including myself, Hannah Moss, Matthew Merritt, Michael Merritt, Lyd Hallett, Som Sin, and Danyyil Kamyshenko.