Saving Time
Role: Narrative Design and Game Writing
Saving Time is a short 2D, single-player, Roleplaying Game (demo) with quests, narrative interaction, and the ability to use a mysterious watch that controls time at will. The story follows Quinn Bennet, who is trying to save her hometown from the certain doom of modern civilization.
Global Game Jam 2022 to More!
This game was initially created by me and my 2022 GGJ team: Matthew Merritt, Michael Merritt, Hannah Moss, Sarah Holmes. Saving Time was later continued to implement a few more elements we wanted in our demo!
What’s the story?
When Quinn Bennet moves back into their grandparents' house after their passing, and unpacks some of their grandparents' old things, they find a magical pocket watch that transports them into the future. They find out that 20 years after their move-in, around 1987, the town is bleak and the people are miserable. Caring about the townspeople they grew up with, they vow to find the cause and to go back in time to fix things. Gather mementos to put in Mayor Abernath's time capsule and save the town from a mayor who doesn’t care.
Interested in learning more about the narrative?